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Congratulations to the #AAMAS2026 best paper award winners

AIHub

The AAMAS 2026 best paper awards were presented at the 25th International Conference on Autonomous Agents and Multiagent Systems, which took place from 25-29 May 2025 in Paphos, Cyprus. Lucy Smith is Senior Managing Editor for AIhub. Lucy Smith is Senior Managing Editor for AIhub. Eleanor Drage speaks with Tara Merk about how community-owned data centers could transform digital ownership and challenge the dominance of Big Tech. We find out more about multi-agent research for the allocation of scarce societal resources.







OSIL: Learning Offline Safe Imitation Policies with Safety Inferred from Non-preferred Trajectories

arXiv.org Machine Learning

This work addresses the problem of offline safe imitation learning (IL), where the goal is to learn safe and reward-maximizing policies from demonstrations that do not have per-timestep safety cost or reward information. In many real-world domains, online learning in the environment can be risky, and specifying accurate safety costs can be difficult. However, it is often feasible to collect trajectories that reflect undesirable or unsafe behavior, implicitly conveying what the agent should avoid. We refer to these as non-preferred trajectories. We propose a novel offline safe IL algorithm, OSIL, that infers safety from non-preferred demonstrations. We formulate safe policy learning as a Constrained Markov Decision Process (CMDP). Instead of relying on explicit safety cost and reward annotations, OSIL reformulates the CMDP problem by deriving a lower bound on reward maximizing objective and learning a cost model that estimates the likelihood of non-preferred behavior. Our approach allows agents to learn safe and reward-maximizing behavior entirely from offline demonstrations. We empirically demonstrate that our approach can learn safer policies that satisfy cost constraints without degrading the reward performance, thus outperforming several baselines.


178b6cd141e003fa5ff808c7d7d8e2cc-Paper-Conference.pdf

Neural Information Processing Systems

AStackelberg game[30, 31] is a strategic interaction between two utility-maximizing players in which one player (theleader) is able to commit to a (possibly mixed) strategy before the other player (thefollower)takesanaction.


Learning Optimal Tax Design in Nonatomic Congestion Games

Neural Information Processing Systems

In multiplayer games, self-interested behavior among the players can harm the social welfare. Tax mechanisms are a common method to alleviate this issue and induce socially optimal behavior.